Turning the Philosophy learning process into an easy and fun experience.

This is a personal project born from the observation that some people are really interested in learning about Philosophy but find neither the time nor the motivation to do it.

For the development of this project I used a Design Thinking based process.

— Understanding and empathizing

First I interviewed some people from my immediate environment from whom I extracted valuable information to generate an Empathy Map that would help me empathize better and understand their real needs.

— Defining the problems

Thanks to the data extracted from the interviews I created a User Persona and defined which were their real problems in learning about Philosophy.

To sum things up: they were really interested because they thought Philosophy knowledge could improve many aspects of their lives but they didn’t find the time nor the motivation to grab a heavy Philosophy book or take (and finish!) an online Philosophy course.

— Ideating hypothetic solutions

Next thing was to ideate a better way for them to learn about Philosophy.

Since 100% of interviewed subjects declared they use very frequently their mobile phone, sometimes just aimless scrolling on social media, I thought that a mobile application could be a solution for their lack of time, as a replacement of their other digital activities.

I also looked for ideas in Instructional Design processes and concluded that Gamification could be a solution for the lack of motivation, turning the learning process into a game to play

To do so, I thought about some layouts to structure information.

— Designing

I concluded that the better (and more adaptative) way to layout Philosophy themes was a rhizomatic structure: a structure that seems like a map and adapts to the multiple needs, interests, timings and ways of learning.

So what I did was to define, classify and organize information (some philosophic basic subjects) into this rhizomatic map of knowledge.

I created some wireframes to the UX and UI following this rhizomatic structure and finding inspiration in other cartographic and mapping UI’s.

I designed the branding and the whole app UI.

I chose a friendly and calming color palette and a clean and simple layout consisting of a minimal typography and basic geometric shapes to represent the different types of «territories» (lessons, activities, readings…) that the user has access to.

— Testing, conclusions and improving

The main difficulty I found working on this project was that it consisted of a solo job. The lack of a team especially on the ideation phase was a real challenge to me.

Although Feelosophy still needs to be tested and adjusted to adapt better to the users’ needs, I’m very satisfied with the result and above all I’m very happy with the learnings I got along the way.

Thanks for being here 🙂